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Refer to the Build Configuration Reference page for more information about these options.Ĭlick the Play button or press F5 to start building your project in Editor mode. For example, if your project is named TestGame, you would choose Launch TestGameEditor (Development) (TestGame). Choose the Development Editor configuration for your project.
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Open the Run and Debug panel by clicking the play button tab on the left side of the window, or by pressing CTRL+SHIFT+D.Ĭlick the dropdown next to RUN AND DEBUG at the top of the panel. Once you are finished, IntelliSense provides code hinting for your project, including context-sensitive auto-complete functionality.īuilding and Launching Projects in VS Codeīefore you can build your project, make sure VS Code is set to the correct build configuration, otherwise it will attempt to build and run a standalone or shipping build of your game instead of the editor. VS Code can use IntelliSense for code hinting, but using it for Unreal Engine requires extra setup steps to expose your project's code to it. Run GenerateProjectFiles.sh to build your VS Code workspace.
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This is located in your Engine's install directory under Build/BatchFiles/Linux. Open a Terminal and run the following command: Unreal Engine uses the LLVM/Clang toolset for Linux.
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Refer to Microsoft's documentation on Using Clang for Visual Studio Code for full instructions on how to install and enable it. Unreal Engine uses LLVM/Clang as its compiler toolset on MacOS.
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Scroll down to the All Downloads section, then expand Tools for Visual Studio.Ĭlick the Download button next to Build Tools for Visual Studio 2022 and install it. Open the Microsoft Visual Studio Downloads page. VS Code uses the Microsoft Visual C++ compiler (MSVC) toolset on Windows.
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The installation process for each one is straightforward, but each requires you to look in a different place to initiate setup. If you use this method, you do not need to change your default source code editor.Įach desktop OS uses a different compiler toolset to compile projects in VS Code. vscode workspace instead of a Visual Studio. Adding the -vscode parameter will make a. In a command line, run /GenerateProjectFiles.bat -vscode. code-workspace file in your project's folder. uproject file and click Generate Project Files. On Windows and Mac, right-click your project's. Open Unreal Editor and click Tools > Refresh Visual Studio Code Project. This is not necessary to generate a VS Code solution (see step 5c), but it becomes the default instead of Visual Studio. Restart the editor for the change to take effect. If you need to set VS Code as your default IDE, open Unreal Editor and go to Edit > Editor Preferences > General > Source Code, then set your Source Code Editor to Visual Studio Code.
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If you are debugging on Mac or Linux, download and install the LLDB extension. Windows: The Microsoft Visual C++ (MSVC) compiler toolset.įor details about how to set up these components, refer to Installing the Compiler Toolset. These are required for reading the source code for both Unreal Engine and its Build Tools.ĭownload and install the compiler toolset for your OS. Installing VS Code and Required Extensions for Your OSĭownload and install VS Code as well as the official C/C++ extension pack and C# extension for VS Code. This guide assumes that you have installed Unreal Engine and created a C++ project with it. You do not need a full Visual Studio installation to use VS Code.
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